Witch Tower Level 9

Tricky Castle Level 109 — Witch Tower Level 9

Circular motion

Tricky Castle Level 109 — Witch Tower Level 9 gameplay showing circular motion
English gameplay frame from the dedicated Witch Tower Level 9 walkthrough · Numbering may differ by app version.
Important notice regarding level numbering

Tricky Castle Level 109 is guide 109 in this site’s combined 1–120 index and corresponds to Witch Tower Level 9 in the game. Tricky Castle room numbers can change between Android and iOS releases. Before following this Tricky Castle Level 109 guide, match the gameplay screenshot, room layout and puzzle clue to your version.

✓ Solution checked

Tricky Castle Level 109 — Witch Tower Level 9 walkthroughs & guide

Below is a comprehensive walkthrough for Tricky Castle Level 109 (Witch Tower Level 9), covering the complete route from the opening position to the exit. The main challenge in Tricky Castle Level 109 is learning how to circular motion while avoiding the trick built into the room. Follow the steps in order, check the visible response after each action and use the screenshot above to confirm that you are on the same version of the level.

Tricky Castle Level 109 quick answer: Witch Tower Level 9: In ghost form, you need to reach the blue portal to get access to the lever, but the blue clouds always gets away in a clockwise motion before you get to it. To bypass that, move counterclockwise. The clouds won't move if you do so, and you can get to it and transform to human form.

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Step 1. In ghost form, you need to reach the blue portal

In Tricky Castle Level 109 (Witch Tower Level 9), in ghost form, you need to reach the blue portal to get access to the lever, but the blue clouds always gets away in a clockwise motion before you get to it. Treat this as checkpoint 1: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.

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Step 2. To bypass that,

In Tricky Castle Level 109 (Witch Tower Level 9), to bypass that,. Treat this as checkpoint 2: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.

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Step 3. Move counterclockwise

In Tricky Castle Level 109 (Witch Tower Level 9), move counterclockwise. Treat this as checkpoint 3: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.

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Step 4. The clouds won't

In Tricky Castle Level 109 (Witch Tower Level 9), the clouds won't. Treat this as checkpoint 4: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.

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Step 5. Move if you do so, and you can get to

In Tricky Castle Level 109 (Witch Tower Level 9), move if you do so, and you can get to it and transform to human form. Treat this as checkpoint 5: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.

Notes and Precautions

  1. 1. Move counterclockwise to catch up the magic area.
  2. 2. Level numbering can differ between app releases, so match the screenshot, clue and room geometry before attempting this route.
  3. 3. Complete one checkpoint at a time and confirm the visible response; moving ahead before a trigger finishes can make the next action appear not to work.
  4. 4. If the room resets, repeat the documented order from the start instead of trying to recover halfway through the trap sequence.

Tips and Tricks

  1. 1. Watch the dedicated video once at normal speed, then replay only the checkpoint where your movement differs.
  2. 2. Use short, deliberate inputs around spikes, keys, levers and moving platforms so an extra tap does not activate the room’s trick.
  3. 3. Prioritize a clean exit on the first successful run; return for bats, stars or alternate paths after the main solution is familiar.
  4. 4. When an action seems ineffective, compare your exact position and character state with the screenshot and video before restarting.

Tricky Castle Level 109 collectibles and secrets

For Tricky Castle Level 109, no bats are to be found in this level.

By following these steps in sequence, you can finish Tricky Castle Level 109 (Witch Tower Level 9) without relying on random movement or unnecessary interactions. Remember that the defining puzzle in Tricky Castle Level 109 is to circular motion. If your room looks different, compare the screenshot and video before retrying because your game version may use another level number.

Guide checked against the community level record for Witch Tower Level 9 and the dedicated gameplay video.