Witch Tower Level 2

Tricky Castle Level 102 — Witch Tower Level 2

Here we meet a witch, who says: - "Ah. You

Tricky Castle Level 102 — Witch Tower Level 2 gameplay showing here we meet a witch, who says: -
English gameplay frame from the dedicated Witch Tower Level 2 walkthrough · Numbering may differ by app version.
Important notice regarding level numbering

Tricky Castle Level 102 is guide 102 in this site’s combined 1–120 index and corresponds to Witch Tower Level 2 in the game. Tricky Castle room numbers can change between Android and iOS releases. Before following this Tricky Castle Level 102 guide, match the gameplay screenshot, room layout and puzzle clue to your version.

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Tricky Castle Level 102 — Witch Tower Level 2 walkthroughs & guide

Below is a comprehensive walkthrough for Tricky Castle Level 102 (Witch Tower Level 2), covering the complete route from the opening position to the exit. The main challenge in Tricky Castle Level 102 is learning how to here we meet a witch, who says: - "Ah. You while avoiding the trick built into the room. Follow the steps in order, check the visible response after each action and use the screenshot above to confirm that you are on the same version of the level.

Tricky Castle Level 102 quick answer: Witch Tower Level 2: Here we meet a witch, who says: - "Ah. You found bats? Good job! But to go further you need to do one more thing" After her words, go up and drink the potion of immortality. After going a little further, the witch will say: - "Forgot to warn. You drank the potion of immortality. There is nothing to do here without it" Spikes will appear; we must die on them. Fly up as a ghost and become human again in the blue smoke. Pull the lever, and the level is completed.

1

Step 1. Here we meet a witch, who says: - "Ah. You

In Tricky Castle Level 102 (Witch Tower Level 2), here we meet a witch, who says: - "Ah. You found bats. Treat this as checkpoint 1: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.

2

Step 2. Good job! But to go further you need to do

In Tricky Castle Level 102 (Witch Tower Level 2), good job! But to go further you need to do one more thing". Treat this as checkpoint 2: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.

3

Step 3. After her words, go up and drink the potion of

In Tricky Castle Level 102 (Witch Tower Level 2), after her words, go up and drink the potion of immortality. After going a little further, the witch will say: - "Forgot to warn. Treat this as checkpoint 3: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.

4

Step 4. You drank the potion of immortality. There is nothing to

In Tricky Castle Level 102 (Witch Tower Level 2), you drank the potion of immortality. There is nothing to do here without it" Spikes will appear. Treat this as checkpoint 4: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.

5

Step 5. We must die on them. Fly up as a ghost

In Tricky Castle Level 102 (Witch Tower Level 2), we must die on them. Fly up as a ghost and become human again in the blue smoke. Pull the lever, and the level is completed. Treat this as checkpoint 5: begin from a stable position, perform the interaction once and watch the room for a visible response before moving again. The puzzle is designed to punish an automatic platforming reaction, so confirm that the hazard, gate, key, platform or character state has changed in the expected way. If the response does not appear, return to the beginning of this checkpoint and repeat the same action without adding extra jumps or taps. Keeping the sequence controlled makes the successful route easy to reproduce and prevents a later step from failing because an earlier trigger was missed.

Notes and Precautions

  1. 1. Well, we don't even know what kind of hint you're looking for. This level is really simple.
  2. 2. Level numbering can differ between app releases, so match the screenshot, clue and room geometry before attempting this route.
  3. 3. Complete one checkpoint at a time and confirm the visible response; moving ahead before a trigger finishes can make the next action appear not to work.
  4. 4. If the room resets, repeat the documented order from the start instead of trying to recover halfway through the trap sequence.

Tips and Tricks

  1. 1. Watch the dedicated video once at normal speed, then replay only the checkpoint where your movement differs.
  2. 2. Use short, deliberate inputs around spikes, keys, levers and moving platforms so an extra tap does not activate the room’s trick.
  3. 3. Prioritize a clean exit on the first successful run; return for bats, stars or alternate paths after the main solution is familiar.
  4. 4. When an action seems ineffective, compare your exact position and character state with the screenshot and video before restarting.

Tricky Castle Level 102 collectibles and secrets

For Tricky Castle Level 102, no separate collectible route is documented for this Witch Tower Level 2 room; complete the clean exit route first and inspect safe side paths on a replay.

By following these steps in sequence, you can finish Tricky Castle Level 102 (Witch Tower Level 2) without relying on random movement or unnecessary interactions. Remember that the defining puzzle in Tricky Castle Level 102 is to here we meet a witch, who says: - "Ah. You. If your room looks different, compare the screenshot and video before retrying because your game version may use another level number.

Guide checked against the community level record for Witch Tower Level 2 and the dedicated gameplay video.